BRON Digital - Unreal Engine Environment Lead
Gossamer
Art created by the Environment team for both the feature film version and the UEFN version of the Heap, the magical home of the fairies.
View on Artstation - Link
Environment Artist on Time Magazine’s The March, a VR experience. Responsible for creating and or optimizing environments for Virtual Reality. Also responsible for modeling/texturing/lookdeving props and other various assets.
3D Artist on HBO’s new episodic Perry Mason. Responsible for modeling/texturing/lookdeving various assets for integration into live-action scenes.
Method EXP’s reel. I worked on most of these projects.
Environment lead on both Swamp shots. Responsible for all CG assets, lighting, and rendering.
Also responsible for various assets in the other shots
Dreamscape Immersive - Environment Artist. Also created the motion graphics you see in the trailer.
Other Projects Worked On At MethodEXP: GE Store VR, Remembering Pearl Harbor, Samsung VR Presents - The Night Before, Justice League VR, Ghost In The Shell VR, a Dreamscape VR project, Robin Hood VR, Fallout 76 Live Action Trailer, and various NDA projects.